I just got my copy of The Video Game Theory Reader 2.
CONTENT:
1 Gaming Literacy: Game Design as a Model for Literacy in the 21st Century
Eric Zimmerman
2 Philosophical Game Design
Lars Konzack
3 The Video Game Aesthetic: Play as Form
David Myers
4 Embodiment and Interface
Andreas Gregersen and Torben Grodal
5 Understanding Video Games as Emotional Experiences
Aki Jarvinen
6 In the Frame of the Magic Cycle: The Circle(s) of Gameplay
Dominic Arsenault and Bernard Perron
7 Understanding Digital Playability
Sebastien Genvo
8 Z-axis Development in the Video Game Mark J. P. Wolf
9 Retro Reflexivity: La-Mulana, an 8-Bit Period Piece
Brett Camper
10 "This is Intelligent Television": Early Video Games & Television in the Emergence of the Personal Computer
Sheila C. Murphy
11 Too Many Cooks: Media Convergence and Self-Defeating Adaptations
Trevor Elkington
12 Fear of Failing? The Many Meanings of Difficulty in Video Games
Jesper Juul
13 Between Theory and Practice: The GAMBIT Experience
Clara Fernandez-Vara, Neal Grigsby, Eitan Glinert, Philip Tan, and Henry Jenkins
14 Synthetic Worlds as Experimental Instruments
Edward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Matthew Falk, Travis Ross, Sarah B. Robbins and Alida Field
15 Lag, Language, & Lingo: Theorizing Noise in Online Game Spaces
Mia Consalvo
16 Getting into the Game: Doing Multi-Disciplinary Game Studies
Frans Mayra
CONTENT:
1 Gaming Literacy: Game Design as a Model for Literacy in the 21st Century
Eric Zimmerman
2 Philosophical Game Design
Lars Konzack
3 The Video Game Aesthetic: Play as Form
David Myers
4 Embodiment and Interface
Andreas Gregersen and Torben Grodal
5 Understanding Video Games as Emotional Experiences
Aki Jarvinen
6 In the Frame of the Magic Cycle: The Circle(s) of Gameplay
Dominic Arsenault and Bernard Perron
7 Understanding Digital Playability
Sebastien Genvo
8 Z-axis Development in the Video Game Mark J. P. Wolf
9 Retro Reflexivity: La-Mulana, an 8-Bit Period Piece
Brett Camper
10 "This is Intelligent Television": Early Video Games & Television in the Emergence of the Personal Computer
Sheila C. Murphy
11 Too Many Cooks: Media Convergence and Self-Defeating Adaptations
Trevor Elkington
12 Fear of Failing? The Many Meanings of Difficulty in Video Games
Jesper Juul
13 Between Theory and Practice: The GAMBIT Experience
Clara Fernandez-Vara, Neal Grigsby, Eitan Glinert, Philip Tan, and Henry Jenkins
14 Synthetic Worlds as Experimental Instruments
Edward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Matthew Falk, Travis Ross, Sarah B. Robbins and Alida Field
15 Lag, Language, & Lingo: Theorizing Noise in Online Game Spaces
Mia Consalvo
16 Getting into the Game: Doing Multi-Disciplinary Game Studies
Frans Mayra
Labels: articles, video game