The Video Game Theory Reader
by Mark Wolf and Bernard Perron (eds.).
It looks promising according to its description:
The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study--one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop new theoretical tools and concepts to study video games. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy and Combat Flight Simulator, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
Mia Consalvo, Chris Crawford, Patrick Crogan, Markku Eskelinen, Miroslaw Filiciak, Gonzalo Frasca, Walter Holland, Henry Jenkins, Kurt Squire, Torben Grodal, Alison McMahan, Bernard Perron, Bob Rehak, Ragnhild Tronstad, and Mark J. P. Wolf