How do we approach leveldesign? My students are asking me this question and even though they've read Klastrup, Tolkien and Huizinga, they are still not satisfied. I think maybe Susana Tosca was giving me the answer some years ago, when she held a lecture on different kinds of labyrinths. I think we need to know what a labyrint (or maze) is.
Tuesday, March 01, 2005
Articles
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- Sub-creation of Secondary Game Worlds
- Geek Culture: The 3rd Counter-Culture
- Computer Game Critcism: A Method for Computer Game Analysis
- Edutainment for girls: Analyzing Barbie Fashion Designer
- Kultura Maniaków. Trzecia kultura manipulacji
- Krytyka gier komputerowych: metoda analizy gier komputerowych
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