Saturday, December 28, 2002

Merry Christmas and a happy New Year 2003.
Check Moby Games. It is a documentation of lots of old games including credits. It is a must for any game researcher. I've used the site for a while now and find the information thrustworthy.

Tuesday, December 17, 2002

Christmas is coming up. And suddenly we get all these lousy e-mails with jpegs, animated gifs and links to games and stuff about Christmas. Some of them are sweet others are perverted. In order to keep everyone happy you forward these bits and pieces to everyone you know. So they can do the same. Christmas sure is a jolly time of the year...

Friday, December 13, 2002

These days I'm working on a design document for an on-line computer game. We have a lot of discussions about how to implement details of the application. Because even though we've discussed this before, we seem to have different recollections of how they should be realized.

Sunday, December 08, 2002

By way of Torill Mortensen: This years second issue of Game Studies is devoted to a small selection of papers originally presented at the Game Cultures conference at Bristol in July 2001. The guest editor this time is Jonathan Dovey, University of The West Of England.
A group students at ICT and Learning in my course Narrativity and Game want to study this Danish game called Bitch. Bitch is a teenage cross between Mattel's Barbie Fashion Designer and Eric Zimmerman's Sissy Fight. It's a pretty tough bar with lousy disco music, only two girls can win the game so you have to lick up to another girl and then victimize the others one by one. But before you get into the fight you'll have to dress up in the dressing room. Choosing the right signals is an important part of the game. Or as someone told me: "You dress up like a cow!" ...and before I knew anything I was torn to pieces by the other bitches.
It's a merciless world of bratz.

Tuesday, December 03, 2002

Susana Tosca was todays guest lecturer at my course in computer game criticism. She talked about the work of the IT-university of Copenhagen's school of computer game studies which Lisbeth Klastrup, Jesper Juul and herself did in investigating the virtual world of Everquest. This study was presented at the Tampere conference earlier this year. From this study we turned to a fruitful discussion of the principles on how to study computer games and how to make computer game criticism.