Torill Mortensen asks: "Are games not part of Cyberculture?" It seems like cyber culture studies neglects computer games as if they have a certain blind spot. They are much more focused on virtual communities, cyborgs, and cyberspace. I'm not here to say all of this is unimportant. It's just strange, why they are not able to see the computer game culture right in front of them. Maybe it's because ludology has never been a big academic field of study. Maybe it's because computer games are popular, which to some is an indication of inherent bad quality. Or maybe it's because computer games does not fit into the academic structure but must be percieved in an interdisciplinary context. I don't know the answers to these questions, but it sure is strange.